pawbyte/
Game Pencil Engine a game engine written from the ground up.
USD raised
Recent activities
Implement Render Sprite/Animation as a circle
Implement Render Texture as Circle
Optimize Game End Function
Implement Get Object Family Tree Function
Implement Pre-Collision Seeking Functions
Implement Sprite Stacking Mini-Engine
[Tool Removal] Game Controller Tester
[Tool Removal] Remove Image Editing Tool
Layer Render to Texture
Implement automagical Collision system
Implement C++ helper build system functionality
Implement automagical object depth sorting
Update particle_emitter::process_emitter to become particle_emitter::update( float delta_time)
Demo app - PawGUI
Demo app - GPE base
PawGUI - Themes - move location to resources/themes
Particle Editor: Dynamic Positioning
Particle Editor: Add Render Grid Layer
Light Editor: Dynamic Positioning
Light Editor: Add Render Grid Layer
PawGUI - Themes - Text Editor Color correction
Editor: Pop up warning if resources folder(s) are missing.
PawGUI - Update load_default_fonts call to account for all supported OSes
Find default fonts folder
Unify File Input/Output and FileSystem Operations (using libfilesystem)
libfiledialogs Git Submodule (Optional Dear ImGui File Dialogs Dependency)
Oh My Glob!
Add delta timing to update function for branch object
Add branch parent hierarchal data setting and getting.
Add branch class hierarchal data setting and getting.
Add Audio Wave preview.
Add GPE-Required-Versions to gpe engine and pawgui
Scene and GameObject Collision system update
SDL Font Update - Font Render System upgrade - Use font atlas for each character #8
Investigate new GCC compilation errors
Investigate LUA support
Native Build Support for Windows
Support Multiple World Languages in editor
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